Tag Archives: noise

Synthesizing Frication

synSinger has been using sampled phonemes for voiced and unvoiced fricatives such as /V/ and /SH/. This works well, but I’ve been looking into synthesizing the consonants so they are better integrated into the rendering framework. Frication noise is made … Continue reading

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Direct Synthesis

One of the problems that I’ve been encountering with the use of digital filters is a “squeal” when parameters rapidly change. Dennis Klatt published a solution for this which recalculated the stored filter coefficients, but I’ve never been able to … Continue reading

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